In this first of three sections, you will learn about preparing yourself (and your classroom) for gaming and how to choose a digital game.
Required Resources
- Read chapters 2 and 3 of KQED鈥檚 鈥.鈥 Pay particular attention to:
- What resources do you need to consider before implementing games in your classroom?
- Are you willing to become one if you are not already a gamer?
- What are the most important steps you need to consider to choose a digital game for your curriculum?
Additional Resources
- Popular Press
- Getting Smart 鈥
- LearningSim -
- Research materials
- Becker, K., Gopin, E., & Era, E. (2016). . Learning, Education and Games, 2, 43-60.
- Schrier, K. S. (2016). (Vol. 2). ETC Press.
- Videos
- Higher E-Learning 鈥 Elevate Your Distance Ed -
- Richard Byrne 鈥
Required Evidence
- Submit a 1-2 page reflection on what you learned from chapters 2 and 3 of the readings (and anything else you read for this microcredential). Specifically, consider two questions: First, how do teachers prepare to implement gaming in the classroom successfully? Second, what are important strategies teachers can and should use in selecting games for classroom use?
- Formatting 鈥 One to two pages maximum; double-spaced, no smaller than 11pt font.
- Use references to support your claims. References do not count towards the 1-2 page minimum/maximum. Any format for references is allowed, but APA is preferred.
Evidence Review Criteria
- Criterion 1: Educators will be able to demonstrate an understanding of the preparation required to be successful in implementing games.
- Criterion 2: Educators will be able to describe the process for choosing educational games.
0
0