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Learning

In this first of three sections, you will learn about preparing yourself (and your classroom) for gaming and how to choose a digital game.

Required Resources

  • Read chapters 2 and 3 of KQED鈥檚 鈥.鈥 Pay particular attention to:
    • What resources do you need to consider before implementing games in your classroom?
    • Are you willing to become one if you are not already a gamer?
    • What are the most important steps you need to consider to choose a digital game for your curriculum?

Additional Resources

  • Popular Press
    • Getting Smart 鈥
    • LearningSim -
  • Research materials
    • Becker, K., Gopin, E., & Era, E. (2016). . Learning, Education and Games, 2, 43-60.
    • Schrier, K. S. (2016). (Vol. 2). ETC Press.
  • Videos
    • Higher E-Learning 鈥 Elevate Your Distance Ed -
    • Richard Byrne 鈥

Required Evidence

  • Submit a 1-2 page reflection on what you learned from chapters 2 and 3 of the readings (and anything else you read for this microcredential). Specifically, consider two questions: First, how do teachers prepare to implement gaming in the classroom successfully? Second, what are important strategies teachers can and should use in selecting games for classroom use?
  • Formatting 鈥 One to two pages maximum; double-spaced, no smaller than 11pt font.
  • Use references to support your claims. References do not count towards the 1-2 page minimum/maximum. Any format for references is allowed, but APA is preferred.

Evidence Review Criteria

  • Criterion 1: Educators will be able to demonstrate an understanding of the preparation required to be successful in implementing games.
  • Criterion 2: Educators will be able to describe the process for choosing educational games.
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